

Accessibility In Gears of War: E-Day
This guide gives an overview of accessibility options and customization in Gears of War: E-Day.
For those who want a way to customize their gaming experience in Gears of War: E-Day, there are a variety of accessibility features you can control from the Settings > Accessibility menu, as well as some of the other options.
Options on First Launch
The initial flow accessibility gives the following options on the first time launching the game.
- Menu narration: Activates the screen narrator that reads text, menus, and notifications.
- UI Text Size: Changes the font size for the game UI.
- Color Blind Mode: Enables a color filter to help colorblind players differentiate objects. Options are: Off | Deuteranope | Protanope | Tritanope.
- Subtitles On | Off: Toggles visibility of in-game subtitles.
- Subtitles Text Size: Adjusts font size of subtitles.
- Primary Volume Slider : Adjusts the primary volume for all audio.
- Music Volume Slider : Adjusts the volume of game music.
- Character Dialogue Volume Slider : Adjust the volume of in-game character dialogue.
- Sound Effects Volume : Adjust the volume of primary sound effects, such as weapon firing and explosions.
- Environmental Audio : Toggles ambient and environmental sound effects. Disable to reduce distracting non-gameplay sounds.
- Environmental Sound Effects Adjustment : Adjust the volume of sound effects in the environment around you. Note lets you increase or decrease the decibel level of these sounds (-12dB to +6dB.)
- Menu Narrator Volume : Adjusts the volume of the Menu Narrator.
- Eco Mode : Reduces energy consumption and heat output by adjusting quality without affecting framerate. Extends battery life for mobile devices.
- Idle Timeout : Adjusts how long the game waits without input before reducing power usage.
- Campaign Graphics Mode : Choose between higher framerate or higher quality in Campaign.
- Horde Siege Graphics Mode : Choose between higher framerate or higher quality in Horde Siege.
- Versus Graphics Mode Performance : Choose between higher framerate or higher quality in Versus.
- 120Hz Output Detected : Indicates whether 120 Hz output is currently detected.
- Brightness Slider : Adjusts the brightness of the overall display.
- Contrast Slider : Sets the difference between the brightest and darkest parts of the screen. Higher values mean brighter highlights and darker shadows.
- Continues to the main menu.
Settings > Accessibility tab
Under Settings (accessible from the main menu or in game), select the Accessibility tab to find the following options. Note that some of the options have been duplicated in other menu tabs for improved discoverability.
- Menu Narration: Activates the screen narrator that reads text, menus, and notifications.
- Menu Narrator Speed: Adjusts the speed at which the UI narrator speaks.
- Menu Narrator Voice: Selects the voice of the Menu Narrator.
- Menu Narrator Volume: Adjusts the volume of the Menu Narrator.
- UI Text Size: Changes the font size for the game UI.
- Subtitles: Toggles displaying of subtitles during gameplay.
- Ambient Dialogue Subtitles: Displays subtitles for short character reactions and combat callouts.
- Speaker Names: Displays the name of the speaker in subtitles.
- Subtitle Text Size: Changes the font size for the subtitles.
- Subtitle Color: Selects the color used for the subtitle text. This changes how subtitles appear for all characters.
- Subtitle Background: Toggles the visibility of a dark subtitle background.
- Subtitle Background Opacity: Sets the transparency of the subtitle background.
- Gore: Toggles display of some blood and gore effects during gameplay.
- Profanity Filter: Filters strong or mature language in the game dialogue and subtitles. (Only available for English language.)
- Chat Profanity Filter: Toggles the profanity filter for player messages in text chat. Note: Text Chat must be set to On for this setting to be enabled.
- Campaign Camera Shake: Adjusts the amount of camera shake during Campaign gameplay.
- Horde Siege Camera Shake: Adjusts the amount of camera shake during Horde Siege gameplay.
- Controller Vibration: Toggles controller rumble.
- Button Tap Challenges: Changes the action required for in-game button tap challenges between Default and Press & Hold. Currently only used for struggles and when DBNO to extend time.
- Tap To Hold: Actions that need to be completed with a button hold can be completed with a single button press instead. Note: doesn’t work for bayonet charge and chainsaw.
- Swap Sticks While Aiming: Swap the left and right stick controls when aiming down sights. Note: works best when combined with Single Stick Control.
- Single Stick Control: Enables controlling both movement and camera rotation with the left stick. Note: Works best with Swap Sticks While Aiming, as the player can enter cover and aim, and the stick then only controls where the camera and reticle are aiming.
- Aim Assist: Adjusts the aim assist strength of your controller:
- OFF: feature disabled.
- Default: Per-weapon aim assist features enabled.
- Snap Aim: When aiming, the reticle snaps to the closest valid location of a nearby enemy very briefly.
- Lock-on Aiming: The reticle locks on to the closest valid enemy to the reticle while Aiming is active. Note: flicking to the left or right will swap to the next valid enemy (if there is one.)
- Target Lock Audio Cue: Plays an audio cue when locking onto a valid target. Note: Aim Assist must be set to Lock-on Aim for this option to work.
- Accessibility Hit Marker Sound: Toggles alternate hit marker sounds.
- Accessibility Hit Marker Volume: Adjusts the volume of the Accessibility Hit Marker Sound. Note: This is only available if Accessibility Hit Marker Sound is enabled. The slider is a relative volume adjustment.
- Text Chat: Toggles text chat from other players in the HUD.
- Text-to-Speech: Toggles the reading of chat text messages aloud. Note: Text Chat must be enabled for this setting to be enabled.
- Speech-to-Text: Transcribes and displays voice chat as text. Note: Text Chat must be enabled for this setting to be enabled.
- Visual Navigation Aid: Displays a visual path to guide you to your next objective. This feature works in Campaign and Horde Siege. This feature can be set to Off, Always On, or Tac-com Press (which shows the Navigation Aid only while Tac-com is enabled, plus 3 seconds.)
- Audio Navigation Aid: Plays unique audio cues to guide you to your next objective. This feature works in Campaign and Horde Siege. This feature can be set to Off, Always On, or Tac-com Press (which enables the Nav Aid cues only while Tac-com is enabled, plus 3 seconds.)
- Audio Navigation Aid Volume: Adjusts the volume of the Audio Navigation Aid.
- Audio Ping: Plays a directional audio cue at the nearest Supply Cache or RIG. This feature works in Campaign and Horde Siege. This feature can be set to Off, Always On, or Tac-com Press (which shows the Nav Aid only while Tac-com is enabled.)
- Audio Ping Volume: Adjusts the volume of the Audio Ping.
- Color Blind Mode: Enables a color filter to help colorblind players differentiate objects. Options are Off | Deuteranope | Protanope | Tritanope.
- Color Blind Intensity: Adjusts the intensity of the applied Color Blind Mode.
- High Contrast Characters: Changes the material of characters with a single color to improve their visibility. Only applies to Campaign and Horde Siege modes.
- Player Color: Sets the color used for the player character when High Contrast Characters is enabled.
- Squad Color: Sets the color used for the squad characters when High Contrast Characters is enabled.
- Ally Color: Sets the color used for the allied COG and NPC characters when High Contrast Characters is enabled.
- Enemy Color: Sets the color used for the enemy characters when High Contrast Characters is enabled.
- Threat Indicators: Displays yellow on-screen indicators at the edges of the screen that highlight the direction of an imminent high damage threat, as well as a triangle icon on nearby grenades or explosives.
- Threat Indicator Audio: Toggles audio feedback on Threat Indicators.
- Threat Indicator Audio Volume: Adjusts the volume of Threat Indicator Audio. Threat Indicator Audio must be enabled to adjust this slider.
Settings > Control Tab
- Control Scheme: Select from preset control schemes for your controller: Default, Modern (more like other modern shooters), Modern Alt (moves Slide to B button), Legacy (most like classic Gears controls), Legacy Alt (moves some of the A button actions to other buttons).
- Aim Assist: Adjusts the aim assist strength of your controller.
- Off: feature disabled.
- Default: Per-weapon aim assist features enabled.
- Snap Aim: When aiming, the reticle snaps to the closest valid location of a nearby enemy very briefly.
- Lock-on Aiming: The reticle locks on to the closest valid enemy to the reticle while Aiming is active. Note: flicking to the left or right will swap to the next valid enemy (if there is one.)
- Toggle Aim: Makes aiming down sights stay active until pressed again instead of requiring you to hold the Aim button.
- Toggle Sprint: Makes sprint stay active until pressed again. Does not apply to “Legacy” and “Legacy Alt” control schemes.
- Auto Reload Mode: Determines how reload behaves when your weapon needs reloading.
- Automatic: begins the reload as soon as you empty your weapon.
- Manual (Reload Button): press reload to begin reloading.
- Manual (Reload or Fire Button): press reload or pull the trigger to begin reloading.
- Remember Last Aim State: Remembers whether you were aiming or zoomed in and reactivates that state the next time you aim. Most useful for scoped weapons.
- Slide to Cover: Automatically enters cover when sliding toward it. When off, you must manually enter cover during a slide.
- Auto Look Horizon: Automatically transitions the camera tilt to the horizon while walking.
- Allow Automatic Lean Out Transition: Automatically approach lean outs and transition to them without requiring additional input when in cover.
Controller sub menu
- Controller Remap: Remap gameplay buttons by swapping their functionality.
- Controller – Invert Y-Axis: Inverts the direction you move the stick to look up or down.
- Controller – Invert X-Axis: Inverts the direction you move the stick to look left or right.
- Swap Sticks: Swaps the functions of the left and right sticks.
- Toggle Primary Weapon: allows you to press the same weapon swap button to switch weapons (e.g. D-Pad left to switch and D-Pad left to switch back)
- Invert Left/Right Movement: Inverts the direction you move the stick to move left and right
- Invert Forward/Backward Movement: Inverts the direction you move the stick to move forward and backward.
- Horizontal Look Sensitivity: Adjusts how quickly you can look left and right.
- Vertical Look Sensitivity: Adjusts how quickly you can look up and down.
- Horizontal Target Sensitivity: Adjusts how quickly you can look left and right when aiming.
- Vertical Target Sensitivity: Adjusts how quickly you can look up and down when aiming.
- Horizontal Scope Sensitivity: Adjusts how quickly you can look left and right when using a scope.
- Vertical Scope Sensitivity: Adjusts how quickly you can look up and down when using a scope.
- Aim Acceleration: Adjusts the strength of controller stick aim acceleration.
- Left Stick Inner Dead Zone: Adjusts the size of the inner dead zone for the left stick. The larger the inner dead zone the more you need to push the stick before the character or camera moves.
- Left Stick Inner Dead Zone: Adjusts the size of the inner dead zone for the left stick. The larger the inner dead zone the more you need to push the stick before the character or camera moves.
- Left Stick Outer Dead Zone: Adjusts the size of the outer dead zone for the left stick. The larger the inner dead zone the more you need to push the stick before the character or camera moves.
- Right Stick Inner Dead Zone: Adjusts the size of the inner dead zone for the right stick. The larger the outer dead zone, the less you need to push the stick to reach the maximum character or camera movement.
- Right Stick Outer Dead Zone: Adjusts the size of the outer dead zone for the right stick. The larger the outer dead zone, the less you need to push the stick to reach the maximum character or camera movement.
- Controller Vibration: Toggles controller rumble.
- Adaptive Triggers: Toggles adaptive triggers on supported controllers.
Mouse & Keyboard Sub Menu
- Keyboard Bindings: Select to remap your keyboard and mouse controls for gameplay.
- Keyboard – Sprint Style: Select to change sprint style for keyboard to Modern or Legacy.
- In Modern, press forward and tap sprint to run.
- In Legacy, hold the sprint button to run.
- Mouse – Scroll Wheel Primary Weapon Cycle: Allows mouse scroll wheel to cycle primary weapons.
- Mouse – Invert Y-Axis: Inverts the direction you move the mouse to look up and down.
- Mouse – Invert X-Axis: Inverts the direction you move the mouse to look left and right.
- Horizontal Look Sensitivity: Adjusts how quickly you can look left and right.
- Vertical Look Sensitivity: Adjusts how quickly you can look up and down.
- Horizontal Target Sensitivity: Adjusts how quickly you can look left and right while aiming.
- Vertical Target Sensitivity: Adjusts how quickly you can look up and down while aiming.
- Horizontal Scope Sensitivity: Adjusts how quickly you can look left and right while scoped.
- Vertical Target Sensitivity: Vertical Scope Sensitivity
Settings > AUDIO TAB
- Audio Configuration: Select the audio preset:
- Default: The original high-fidelity mix. Recommended for most players.
- Competitive: Highlights critical gameplay sounds like footsteps and weapons.
- Medium Dynamics: Boosts bass and treble to improve small speaker performance.
- Midnight: Reduces dynamic range for consistent volume when you sound is turned down to low volume.
- Mono Audio: Toggle to make all sounds come through all speakers.
- Primary Volume: Adjusts the primary volume for all audio.
- Music Volume: Adjust the volume of game music.
- Character Dialogue Volume: Adjust the volume of in-game character dialogue.
- Sound Effects Volume: Adjust the volume of primary sound effects, such as weapon firing and explosions.
- Environmental Audio: Toggles ambient and environmental sound effects. Disable to reduce distracting non-gameplay sounds.
- Environmental Sound Effects Adjustment: Adjust the volume of sound effects in the environment around you. Note lets you increase or decrease the decibel level of these sounds (-12 to +6.)
- Menu Narrator Volume: Adjusts the volume of the Menu Narrator.
- Main Menu Music: Toggles background music in the main menu.
- Enemy Footstep Volume: Adjusts the volume of enemy footsteps.
- Player Footstep Volume: Adjust the volume of player footsteps.
- Squad Footstep Volume: Adjust the volume of squad member footsteps.
- Hit Markers: Toggles hit confirmation sounds.
- Hit Marker Volume: Adjusts the volume of hit marker sounds.
- Bass: Adjust the volume of bass frequencies [-6 to +6]
- Mids: Adjust the volume of mid frequencies [-6 to +6]
- Highs: Adjust the volume of high frequencies [-6 to +6]
- Subtitles: Toggles displaying of subtitles during gameplay.
- Ambient Dialogue Subtitles : Displays subtitles for short character reactions and combat callouts.
- Speaker Names: Displays the name of the speaker in subtitles.
- Subtitle Text Size: Changes the font size for the subtitles.
- Subtitle Color: Selects the color used for the subtitle text. This changes how subtitles appear for all characters.
- Subtitle Background: Toggles the visibility of a dark subtitle background.
- Subtitle Background Opacity: Sets the transparency of the subtitle background.
- Voice Chat: Toggles voice chat functionality.
- Voice Chat Volume: Adjusts the volume of other players’ voices in voice chat.
- Proximity Chat: Toggles whether you can hear players voice chat from other squads who are nearby. Proximity chat is only available in Horde Siege.
- Proximity Chat Volume: Adjust the volume of other players’ voices in proximity voice chat.
Settings > Interface tab
- Versus Overlay Shown On Tap: Choose which overlay tab is shown when opening with a tap:
- Versus Overlay Shown On Hold: Choose which overlay tab is shown when opening with a hold:
- Overhead Map
- Scoreboard
- Last Used
- Versus Overlay Hold Behavior: Controls whether the overlay opened with a hold stays open or closes when you release the button:
- Tutorial Hints: Toggles in-game tutorial hints.
- Campaign Enemy Health Bars: Enables the display of health bars above enemies in Campaign:
- On: displays the health bars for all enemies as they take damage.
- Large enemies: displays only for Boomers and larger enemies.
- Bosses: only displays the health bar for boss enemies.
- Horde Siege Enemy Health Bars: Enables the display of health bars above enemies in Horde Siege:
- On: displays the health bars for all enemies as they take damage.
- Large enemies: displays only for Boomers and larger enemies.
- Bosses: only displays the health bar for boss enemies.
- Hit Markers: Toggles the display of hit markers when your shot hits an enemy.
- DBNO/Kill Hit Markers: Toggles the display of unique hit markers when your shots down or kill an enemy.
- DBNO/Kill Icons: Toggles the display of additional confirmation icons when you down or kill an enemy.
- Teammate Display Names: Allows you to see teammate display names outside of Tac-Com.
- Threat Indicators: Displays yellow on-screen indicators at the edges of the screen that highlight the direction of an imminent high damage threat, as well as a triangle icon on nearby grenades or explosives.
- Active Reload Position: Determines the position of the active reload bar to Centered or Top Right.
- Text Chat: Toggles text chat visibility in the HUD.
- Channels: Determines which channels are visible in Text Chat.
- Text Chat Duration: Determines how long the Text Chat window stays visible while in gameplay when receiving a message.
Settings > SYSTEM tab
- Language Select: Changes the game’s audio and text language. Requires a game restart. (22 options)
Additional Gameplay Accessibility
- Pausing: During campaign play, you can pause the game by opening the menu. In coop, only the host can pause the game.
- Difficulty: The Campaign has customizable difficulty, where specific gameplay settings can be adjusted to fine tune the experience. Also, in coop games each player can choose their own difficulty independently.
- Save Slots: The Campaign allows you to save up to 5 different campaign playthroughs or states. This can be useful when playing coop with different groups or playthroughs on different difficulties.
- Cover: Pressing the cover button near cover will put you into that cover. Being in cover with auto-level your camera, provide protection from enemy fire (and damage reduction from bullets that hit you over cover.) From cover pressing the movement controls up or to the side will give callouts to available actions.
- Navigation: Objective markers will display in Campaign or Horde Siege when you have a new location to travel to.
- Squad members: will call out useful information from time to time on the next objective, warnings of danger, and tips on how to more effectively fight enemies.
- Ping system: Press the Aim button and then you can ping objects, enemies or locations. This will put a visual marker on the target that your squad can see, even if it is occluded by a wall. Your character will usually make a verbal callout about what you pinged.
- Map: In Versus, Horde Siege and parts of Campaign, a map is available that can help you understand the layout of the area and where you currently are.
- Reset Setting/Reset Section/Reset All: Options for returning an individual setting, setting section or all settings to their default. Note that settings not at their default have a hexagonal icon to their right for easy identification.

