Skills: Scout
The Scout uses cloak and mobility to get up close and personal with their Gnasher.
Active Skills
Anticipation [Lv1]
Action Point: 1 Cooldown: 5
This unit gets 1 additional Action at the start of your next turn. This effect is lost if this unit is downed.
Anticipation [Lv2]
Action Point: 1 Cooldown: 5
This unit gets 2 additional Actions at the start of your next turn. This effect is lost if this unit is downed.
Cloak
Action Point: 1 Cooldown: 4
This unit gets the Hidden status effect until your next turn. Units with Hidden are invisible to enemies. Hidden is removed by Skills and interactions.
Double Shot [Lv1]
Action Point: 1 Cooldown: 3
Shoot twice.
Double Shot [Lv2]
Action Point: 1 Cooldown: 3
Shoot at a target. If the first shot does not kill the target, the unit will shoot again. If the first shot kills the target, the unit will shoot at another target within 5 meters.
Double Shot [Lv3]
Action Point: 1 Cooldown: 3
Shoot at a target. If the first shot does not kill the target, the unit will shoot again. If the first shot kills the target, the unit will shoot at another target within 5 meters. Kills with Double Shot reduce the cooldown of Rampage by 1 turn.
Exertion [Lv1]
Action Point: 1 Cooldown: 4
This unit gets 2 Actions. This unit takes damage equal to 30% of this unit’s Maximum Health.
Exertion [Lv2]
Action Point: 1 Cooldown: 4
This unit gets 3 Actions. This unit takes damage equal to 30% of this unit’s Maximum Health.
Finisher [Lv1]
Action Point: 1 Cooldown: 5
When this unit shoots at a wounded target, it gets a +50% Critical Hit Chance bonus.
Finisher [Lv2]
Action Point: 1 Cooldown: 5
When this unit shoots at a wounded target, it gets a +100% Critical Hit Chance bonus.
Finisher [Lv3]
Action Point: 1 Cooldown: 3
Finisher has its cooldown reduced by 2 turns.
Obfuscate
Action Point: 1 Cooldown: 8
Target Non-Scout ally gains the Hidden status effect.
Proximity Mine [Lv1]
Action Point: 1 Cooldown: 5
This unit throws a Proximity Mine that plants into the ground. The mine will detonate when an enemy moves into its radius. This unit cannot deploy more than 2 mines simultaneously.
Proximity Mine [Lv2]
Action Point: 1 Cooldown: 5
Unit throws a Proximity Mine with improved range, radius and damage.
Rampage
Action Point: 1 Cooldown: 8
Shoot and if the target is downed or killed, shoot again with the same effect.
Sprint [Lv1]
Action Point: 1 Cooldown: 3
Run in a straight line. Does not break Cloak.
Sprint [Lv2]
Action Point: 1 Cooldown: 3
Sprint has its range increased by 5 meters.
Sprint [Lv3]
Action Point: 1 Cooldown: 2
Sprint has its cooldown reduced by 1 turn.
Passive Skills
Ambush
When this unit Shoots while Hidden, it gets a 25% Damage bonus.
Assassination
When this unit kills an enemy with an action initiated while Hidden, this unit gets 1 Action.
Blood Lust
When this unit kills an enemy, it heals 20% of its Maximum Health.
Blood Rush
When this unit downs or kills an enemy, it gets +3M of Movement Range for this turn.
Demolition Expert
This unit’s Frag Grenade Plant ability and Proximity Mine Skill no longer remove the Hidden status effect. Reduce explosive damage to this unit by 25%.
Energized
This unit gets a +40% Crit Chance on the first shot of the magazine.
Escape Route
The first time this unit kills an enemy with a Critical Hit or an execution in a turn, this unit gains the Hidden status effect.
Extended Cloak
This unit’s Cloak Skill duration is increased by 1 turn.
Frag Grenade Mastery
This unit’s Frag Grenade Throw ability and Frag Grenade Plant ability cooldowns are reduced by 2 turns.
Free Cloak
When this unit uses the Cloak Skill, it gets 1 Action.
Nimble
Once per turn, this unit gets 1 Action when interacting with an objective, equipment case or power weapon.
Quick Cloak
This unit’s Cloak Skill cooldown is reduced by 1 turn.
Quick Swap
When this unit kills an enemy with a Shot, reduce this unit’s Frag Grenade Throw ability, Frag Grenade Plant ability, and Proximity Mine cooldowns by 1 turn.
Regenerative Cloak
When this unit gains the Hidden status effect, this unit heals 15% of its Maximum Health.
Sapper
When this unit closes an E-hole, it gets 2 actions.
Stalker
+20% Movement Range while Hidden.
Zero In
After taking a Shot, this unit gets +5% Accuracy for this turn.