Skills: Vanguard
A fearless front-line fighter equipped to absorb more damage and draw aggression.
Active Skills
Breach
Action Point: 1 Cooldown: 8
All enemies within 5 meters gain the Breached status effect. Allies who down or kill Breached enemies gain 1 Action and heal 20% of their Maximum Health.
Demoralize
Action Point: 1 Cooldown: 4
Shoot. If the target is hit, it is interrupted and loses all positive status effects. Does not affect bosses.
Distraction [lv1]
Action Point: 1 Cooldown: 5
Target enemy will try to attack this unit on its next turn. Does not affect bosses.
Distraction [lv2]
Action Point: 1 Cooldown: 5
Target enemy deals -50% Damage on its next turn. Target will try to attack this unit on its next turn. Does not affect bosses.
Distraction [lv3]
Action Point: 1 Cooldown: 3
Distraction has its cooldown reduced by 2 turns.
Hunker down [Lv1]
Action Point: 1 Cooldown: 3
Select a target ally in cover. Target gains +40% Evasion. Target may take no Actions this turn.
Hunker down [Lv2]
Action Point: 1 Cooldown: 3
Select a target ally in cover. Target gains +60% Evasion. Target may take no Actions this turn.
Intimidate [Lv1]
Action Point: 1 Cooldown: 4
Enemies within 10 meters are removed from cover and interrupted.
Intimidate [Lv2]
Action Point: 1 Cooldown: 5
Enemies within 10 meters are removed from cover, interrupted and receive +20% Damage this turn.
Intimidate [Lv3]
Action Point: 1 Cooldown: 3
Enemies within 10 meters are removed from cover, interrupted and receive +30% Damage this turn.
Rage Shot [Lv1]
Action Point: 1 Cooldown: 5
Shoot with a Damage bonus. The Damage bonus is equal to 100% of your missing health to a maximum of 250 Damage.
Rage Shot [Lv2]
Action Point: 1 Cooldown: 5
Shoot with a Damage bonus. The Damage bonus is equal to 150% of your missing health to a maximum of 500 Damage.
Rage Shot [Lv3]
Action Point: 1 Cooldown: 3
Shoot with a Damage bonus. The Damage bonus is equal to 200% of your missing health to a maximum of 1000 Damage.
Rally [Lv1]
Action Point: 1 Cooldown: 5
Allies within 8 meters gain Leech for this turn. Units with Leech heal 25% of damage dealt by their Shots.
Rally [lv2]
Action Point: 1 Cooldown: 5
Allies within 8 meters gain Leech for this turn. Units with Leech heal 40% of damage dealt by their Shots.
Rally [lv3]
Action Point: 1 Cooldown: 5
Allies within 8 meters gain Leech until the end of your next turn. Units with Leech heal 40% of damage dealt by their Shots.
Stand Together
Action Point: 1 Cooldown: 8
Downed allies within 10 meters are revived. Allies within 10 meters get 50% Damage Reduction until the start of your next turn.
Passive Skills
Avenger
When an ally takes damage, this unit gets +25% Damage for this turn, to a maximum of 4 stacks. When an ally is downed, this unit gets +1 Action. When an ally dies, this unit gets 3 Actions.
Badass
75% Damage Reduction against the first attack each turn.
Charged Up
When this unit kills an enemy with the Bayonet Charge ability, all of this unit’s Skills have their cooldowns reduced by 1 turn.
Defensive Bayonet
When this unit kills an enemy with the Bayonet Charge ability, each ally gets 20% Damage Reduction for this turn.
Enraged Bayonet
When this unit kills an enemy with the Bayonet Charge ability, this unit gets +20% Damage and 20% Damage Reduction for this turn.
Executioner
When this unit shoots enemies with less than 50% remaining health, it gets +30% Damage.
Expertise
When within the Effective Range of the equipped weapon, this unit gets a +25% Critical Hit Chance.
Free Bayonet
When this unit kills an enemy with the Bayonet Charge ability, it gets 1 Action.
Hemorrhage
When this unit gets a Critical Hit on an enemy, that enemy receives the Bleed status effect. Units with Bleed receive 200 damage at the beginning of the next 3 turns.
Leech
When an enemy is damaged by a shot from this unit, this unit heals for an amount equal to 25% of the damage dealt.
Menacing Bayonet
When this unit kills an enemy with Bayonet Charge, all enemies within 7 meters get -20% Accuracy.
Recharging Bayonet
When this unit kills an enemy, this unit’s Bayonet Charge ability cooldown is reduced by 1 turn.
Regeneration [Lv1]
At the beginning of your turn, this unit heals 10% of its Maximum Health.
Regeneration [Lv2]
Regeneration has its healing effect increased to 15%.
Self-revive
When this unit is in the downed state at the beginning of your turn, this unit revives.
Squad Regeneration
Effects from this unit’s Regeneration Skill are applied to each ally within 5 meters.
Survival Instincts
When below 50% Maximum Health, gain +25% Evasion.
Unnerve
Enemies targeted by this unit’s Shoot ability get the Weaken status effect. Units with Weaken deal -10% Damage for one turn. Does not affect bosses.