Capacités
Capacité de déplacement
Use the Move Ability to change the position of a unit. The number of Actions consumed by a Move depends on how far the unit travels.
Portée de mouvement

La portée de déplacement d’une unité indique jusqu’où elle peut se déplacer avec une seule action.
Repères

Use Waypoints to create a specific path for a unit to move. This can help avoid enemy Overwatch or other threatening areas on the battlefield. The default control to place a Waypoint is [Ctrl] + [Left-Click].
Capacité de tir

Use the Shoot Ability to deliver a payload with the active weapon. This will reduce the Ammo of the active weapon by one (1).
Capacité de surveillance


Set an Overwatch area to shoot during the enemy turn. Your unit will shoot at any enemy unit that enters the Overwatch area or take an offensive Action while inside the Overwatch area.
Note: the remaining Actions a unit has when they set Overwatch will be turned into shots during the enemy turn.
For example, setting an Overwatch with 2 remaining Actions means the unit will shoot up to 2 times during the enemy turn.
Note: a larger Overwatch area will potentially catch more enemies inside of it, however, a smaller Overwatch area will shoot with a higher Accuracy.
Note : une unité arrêtera de tirer si elle manque de munitions pendant une surveillance en Overwatch.
Capacité de rechargement

When a weapon is out of Ammo, use this Ability to add more Ammo to the active weapon.
Note: be sure you have the correct weapon equipped.
Pistolet court

Each unit carries a Snub Pistol as their Secondary Weapon. The Snub can be useful when you want to conserve Ammo in a Primary Weapon. It also performs better at longer ranges than some Primary Weapons, but generally deals less damage.
Disabling Shot Ability

Le Pistolet court possède une capacité appelée Tir Désactivant qui peut être utilisée pour interrompre un Overwatch ennemi.