Skills: Support
The Support class is all about unlocking the power and potential of the entire squad through buffs and healing.
Active Skills
Empower [Lv1]
Action Point: 1 Cooldown: 5
Target ally gains 1 Action.
Empower [Lv2]
Action Point: 1 Cooldown: 5
Target ally gains 1 Action and gets +20% Damage for 1 turn.
Empower [Lv3]
Action Point: 1 Cooldown: 5
Target ally gains 2 Actions and get + 20% Damage for 1 turn.
Group Therapy [lv1]
Action Point: 1 Cooldown: 5
Heal each ally for 100 health.
Group Therapy [lv2]
Action Point: 1 Cooldown: 5
Heal each ally for 150 health.
High-powered shot [Lv1]
Action Point: 1 Cooldown: 5
Shoot with a +50% Damage bonus.
High-powered shot [Lv2]
Action Point: 1 Cooldown: 4
High-Powered Shot has its cooldown reduced by 1 turn.
High-powered shot [LV3]
Action Point: 1 Cooldown: 3
High-Powered Shot has its cooldown further reduced by 1 turn.
Lock and Load [lv1]
Action Point: 1 Cooldown: 8
Each unit reloads and gets +50% Damage for this turn.
Recovery Patch [Lv1]
Action Point: 1 Cooldown: 5
Heal target ally for 100 health at the end of your turn for 3 turns.
Recovery Patch [Lv2]
Action Point: 1 Cooldown: 5
Heal target ally for 150 health at the end of your turn for 3 turns.
Recovery Patch [Lv3]
Action Point: 1 Cooldown: 5
Heal target ally for 200 health at the end of your turn for 3 turns.
Stim [Lv1]
Action Point: 1 Cooldown: 3
Heal target ally for 100 health.
Stim [Lv2]
Action Point: 1 Cooldown: 3
Heal target ally for 150 health or revive them from a downed state.
Stim [Lv3]
Action Point: 1 Cooldown: 3
Heal target ally for 250 health or revive them from a downed state.
Surge [lv1]
Action Point: 1 Cooldown: 6
All of the target’s Skills and abilities are refreshed. Does not refresh the Surge Skill.
Teamwork [lv1]
Action Point: 1 Cooldown: 5
When targeted ally downs or kills an enemy, this unit gets 1 Action to a maximum of 2.
Teamwork [lv2]
Action Point: 1 Cooldown: 4
Teamwork cooldown reduced by 1 and maximum amount of Actions granted increased to 3.
Passive Skills
Chainsaw Attack Mastery
This unit’s Chainsaw Attack ability cooldown is reduced by 1 turn.
Chainsaw Command
When this unit kills an enemy with the Chainsaw Attack ability, Command is triggered 1 additional time.
Chainsaw Motivation
When this unit uses its Chainsaw Attack ability, the ally with the lowest health gets +20% Evasion for this turn.
Chainsaw Recovery
When this unit uses the Chainsaw Attack ability, each ally heals 15% of their Maximum Health.
Chainsaw Rush
When this unit kills an enemy with the Chainsaw Attack ability, it gets 1 Action.
Command
When this unit kills an enemy, heal each ally for 4% of their Maximum Health.
Critical Healing
This unit’s healing Skills have a chance of granting +100% additional health.
Distracting Fire
The first Shot by this unit at a target reduces the target’s Evasion by 10% for this turn.
Encourage
When this unit revives a downed unit, this unit gets 1 Action.
Enhanced Command
Command has its healing effect increased to 7%.
Hone In
When this unit misses a Shot, it gets +20% Accuracy this turn.
Painkiller
Targets of your healing Skills get 30% Damage Reduction for one turn.
Reactive Therapy
When an ally is downed or killed, refresh this unit’s Group Therapy Skill.
Revved Up
When this unit kills an enemy, the Chainsaw Attack ability cooldown is reduced by 1 turn.
Stim Grenade Mastery
This unit’s Throw Stim Grenade ability cooldown is reduced by 2 turns.
Triage
Targets with less than 50% remaining health get +100% healing from your Skills.
Weak Point
When this unit’s Command is triggered, each ally gets +5% Critical Hit Chance this turn.