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Combat


Lines of Sight

Line of Sight indicates enemies that can be targeted with the Shoot Ability or similar Skills. There are a variety of elements that contribute to the Line of Sight. 

Clear Line of Sight 

a player-controlled character and its clear line of sight of an enemy on the battlefield.

A thin white line indicates that the active unit will be able to take the selected Action. 

Out of Range

Showing a supply crate that is out of range for the player controlled character

A dashed white line indicates that the active unit can see the target, but that the target is too far away to take the selected Action. 

The line of sight of five enemy characters and the possible path a player controlled character can walk. if they go into that area, all five enemies can attack it

Note: you can check Lines of Sight before you move a unit to the new position. 


Downed

A downed enemy character hiding in cover waiting for someone to revive it

When a unit has its health reduced to zero (0), it will become Downed. In this state, a unit can only make Move actions. At the start of the unit’s turn, it will take additional damage until it is killed. Downed units can be Revived and Executed. Both player units and enemy units can be Downed.


Executions

A player character about to initiate the execution action on a downed locust enemy
the execution action button

When an enemy is in the Downed state, it is available for Execution. Start a Move action or click the Execution action and move your unit onto the Downed enemy. The cursor will change when you have the Execute correctly targeted. Remember that when a unit executes an enemy, all of the other units in your squad will get one additional action. 


Flanking

A player-controlled character flanking a locust enemy from behind

You have a much better chance to hit a target if you have a clear Line of Sight that has no cover or obstructions between the active unit and the target. 


Obstructions

One enemy character is block another enemy character, making it harder for our player character to attack

Obstructions will potentially cause an action to fail or have unintended consequences. When taking an obstructed shot, be sure to check everything along the Line of Sight and find the obstruction. A friendly unit might be causing an obstruction and you might hit that unit if you take the shot! 


Revive

A player character reviving a teammate who is nearing death
the revive action button

When a friendly unit is in the Downed state, it can be Revived. Start a Move action or click the Revive action and move your unit onto the downed ally. The cursor will change when you have the Revive correctly targeted. 


Tac-Com

An example of the overlay of the tac-com display in-game

Tac-Com adds information to the HUD that describes in detail the targeting calculations. It also adds an information panel to the right side of the screen that will give you additional details about the targeted unit. 

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  • Actions

  • Abilities

  • Classes

  • Skills

  • Skills: Support

  • Skills: Vanguard

  • Skills: Heavy

  • Skills: Jack

  • Skills: Scout

  • Skills: Sniper

  • Combat

    • Lines of Sight
    • Downed
    • Executions
    • Flanking
    • Obstructions
    • Revive
    • Tac-Com
  • Stats

  • Veteran Mode

  • Power Weapons

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