Gears of War | Skills: jack
Skills: Jack

Jack is a semi-autonomous flying drone with enhanced combat assistance capabilities.
Active Skills

Attractor Mine
Action Point: 1 Cooldown: 5
This unit deploys a mine that attracts enemies and detonates in 1 turn, dealing 400 Damage.

Barrier
Action Point: 1 Cooldown: 6
This unit deploys a shielded area that provides allies 40% Damage Reduction.

Boomshot
Action Point: 1 Cooldown: 6
Create a powerful Boomshot grenade launcher weapon within 10 meters of Jack.

Cloak
Action Point: 1 Cooldown: 1
This unit gets the Hidden status effect. Units with Hidden are invisible to enemies. Hidden is removed by Skills and interactions.

Coordinated Assault
Action Point: 1 Cooldown: 4
Allies within 3 meters of this unit get +20% Damage and +5% Accuracy for each ally that is in the same area.

Extra Actions
Action Point: 1 Cooldown: 5
Each ally within 7.5 meters gets 1 Action.

Heavy Aura
Action Point: 1 Cooldown: 6
Allies inside the aura deal +50 Overwatch Damage. This aura can be placed on Jack or a Heavy ally.

Hijack
Action Point: 2 Cooldown: 8
Target enemy becomes a controllable ally. Only one enemy may be HiJacked at a time.

Improved Sidearm
Action Point: 1 Cooldown: 4
All allies get +15% Accuracy and +50% Damage when using the Snub Pistol.

Remote Reload
Action Point: 1 Cooldown: 3
Allies within 7.5 meters reload their Primary Weapon.

Scout Aura
Action Point: 1 Cooldown: 6
Allies inside this aura have knockback added to their Shots. This aura can be placed on Jack or a Scout ally.

Shield
Action Point: 1 Cooldown: 5
Target ally gets a total of 300 Damage Reduction for the duration of the effect. Does not reduce Melee or Explosive Damage.

Shock Capsule [Lv1]
Action Point: 1 Cooldown: 8
Deploy an area that prevents enemies from moving and lasts 3 turns
Shock Capsule [Lv2]
Action Point: 1 Cooldown: 8
Deploy an area that prevents enemies from moving or shooting.

Smoke Capsule
Action Point: 1 Cooldown: 6
Deploy an area that breaks lines of sight for all units.

Sonic Capsule [Lv1]
Action Point: 1 Cooldown: 4
Deploy an area of effect that removes Opportunity Attacks from enemies.
Sonic Capsule [Lv2]
Action Point: 1 Cooldown: 4
Deploy an area of effect that removes positive status effects from enemies.

Sniper Aura
Action Point: 1 Cooldown: 6
Allies inside this aura get a +40% Critical Hit Chance. This aura can be placed on Jack or a Sniper ally.

Stim Aura
Action Point: 1 Cooldown: 5
Jack gets a 5M radius aura. Allies inside the aura heal for 15% of their Maximum Health at the beginning of your turn.

Support Aura
Action Point: 1 Cooldown: 6
Allies inside this aura get a cooldown reduction of 1 turn on all skills. This aura may be placed on Jack or a Support ally.

Targeting Array
Action Point: 1 Cooldown: 3
Allies targeting units inside the area of effect get +40% Accuracy.

Torque Bow
Action Point: 1 Cooldown: 5
Create a powerful Torque Bow weapon within 10 meters of Jack.

Toxic Capsule
Action Point: 1 Cooldown: 6
Deploy an area that deals 250 damage to enemies at the beginning of the enemy turn. Enemies that leave the area continue to take 50 damage for 2 turns.

Vanguard Aura
Action Point: 1 Cooldown: 6
Allies inside the aura get +30 Evasion. This aura can be placed on Jack or a Vanguard ally.

Wingman
Action Point: 1 Cooldown: 0
Target Ally within 10 meters gets 1 stack of Jacked. Each stack of Jacked grants a unit +5 Accuracy and +30 Damage.
Passive Skills

Aim Assist
Allies get +20% Accuracy when they miss a Shot to a maximum of 3 stacks.

Extended Cloak
This unit’s Cloak Skill duration is increased by 1 turn.

Movement Boost
This unit gets +3M to Movement Range.