Skills: Heavy
Bringing massive firepower able to deal with groups of targets, the Heavy is also a powerhouse when using overwatch.
Active Skills
Dig in [Lv1]
Action Point: 1 Cooldown: 5
Allies within 8 meters gain +15% Accuracy this turn.
Dig in [Lv2]
Action Point: 1 Cooldown: 5
Allies within 8 meters gain +25% Accuracy this turn.
Explosive shot [lv1]
Action Point: 1 Cooldown: 3
Shoot. If the Shot kills the target, it explodes and deals 300 damage to all units in a 4-meter radius.
Explosive shot [lv2]
Action Point: 1 Cooldown: 3
Shoot. If the Shot kills the target, it explodes and deals 400 damage to all units in a 4.5-meter radius.
Explosive shot [lv3]
Action Point: 1 Cooldown: 3
Shoot. If the Shot kills the target, it explodes and deals 500 damage to all units in a 5-meter radius.
Heat Up [Lv1]
Action Point: 1 Cooldown: 5
Gain +25% Damage this turn. This effect stacks every time this unit shoots. Regain 1 Action.
Heat Up [Lv2]
Action Point: 1 Cooldown: 5
This unit reloads when using Heat Up.
Reckless shot [lv1]
Action Point: 1 Cooldown: 3
Shoot with a +30% Critical Hit Chance bonus.
Reckless shot [lv2]
Action Point: 1 Cooldown: 3
Shoot with a +40% Critical Hit Chance bonus.
Reckless shot [lv3]
Action Point: 1 Cooldown: 3
Shoot with a +50% Critical Hit Chance bonus.
Suppressing fire [lv1]
Action Point: 1 Cooldown: 6
Shoot. The target and enemies within 4 meters get the Suppressed status effect until the end of their next turn. Units with Suppressed are interrupted and cannot move. Bosses cannot be Suppressed.
Suppressing fire [lv2]
Action Point: 1 Cooldown: 6
Suppressing Fire gets a +1 meter radius.
Suppressing fire [lv3]
Action Point: 1 Cooldown: 5
Suppressing Fire has its cooldown reduced by 1.
Redeploy [lv1]
Action Point: 1 Cooldown: 5
This unit gets 3 Actions. This unit cannot shoot this turn. When this unit moves, it does not lose Anchored.
Redeploy [lv2]
Action Point: 1 Cooldown: 4
Redeploy has its cooldown reduced by 1.
Ultra shot
Action Point: 1 Cooldown: 8
Shoot; continue shooting until your mag is empty or the target dies. Cannot target bosses.
Passive Skills
Anchor
When this unit Shoots, it gets one stack of the Anchored status effect, to a maximum of 3 stacks. Units with Anchored get +10% Accuracy and +15% Damage per stack. Units lose Anchored if they move.
At the Ready
When this unit enters Overwatch, reduce the cooldown of all its Skills by 1.
Boom Grenade
Frag Grenade damage from this unit also applies the Shellshocked status effect. Units with Shellshocked get -20% Accuracy and -50% Movement Range for 1 turn.
Catalyst
This unit receives 1 additional Action when an ally performs an execution. This effect may trigger only once per turn.
Counter Push
When this unit downs or kills an enemy with an Overwatch Shot, it gets +3M of Movement Range on its next turn. This effect does not stack.
Defensive Anchor
When this unit has the Anchored status effect, it gets 20% Damage Reduction.
Embers
20% Chance to become Heated Up at the beginning of your turn while the Heat Up Skill is on cooldown.
Enhanced Anchor
Maximum stacks of Anchored increased to 5.
Fury
When missing or landing a partial hit with the Shoot ability, shoot the target again (if ammo available and target still alive). May trigger only once per turn.
Healing Anchor
When ending its turn Anchored, this unit heals for 20% of its Maximum Health.
Opportunistic
When this unit kills or downs an enemy, its Frag Grenade and Explosive Shot cooldowns are reduced by 1.
Payback
This unit gains +15% Critical Hit Chance after taking damage during the enemy turn. Lasts one turn.
Preparation
This unit gets a 35% chance to gain a stack of Anchored at the beginning of your turn.
Potency
This unit’s explosive damage is increased by 25%.
Quick Overwatch
When this unit uses the Overwatch ability, it gets 1 Action.
Refreshing Reload
Reloading reduces all ability and Skill cooldowns by 1. This effect may trigger only once per turn.
Slayer
This unit’s Overwatch shots deal +50% Damage.
Strategic Position
When this unit takes a Shot at targets that are not in cover or are flanked by this unit, the Shot gets a +15% Critical Hit Chance bonus.
Streak
On kill, gain 1 stack of the Streak status effect. When reaching 5 stacks of Streak, this unit gains 1 Action and loses all stacks.